Charms

Stage 1
You've gathered 0 lucky pouches
+1 pouches a day
Pouches keep. Nothing expires, nothing is taken away.
Spend them here

0/12 Charms

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Today's quests
Collect your lucky pouch
Draw a charm
Discover a world fortune
Daily bonus claimed ✓

← Back to Bokki

How one charm is chosen

A draw reads no birthday, no name, no chart. Each draw takes a single number between 0 and 1 and lets it fall onto one of the 12 charms. The 4 tiers carry different weights, and that is the whole of it. The fraction below is the exact value; the percentage beside it is that same fraction, rounded.

How one charm is chosen
CharmTierChance in one draw
Four-leaf CloverCommon1/6 · 16.7%
Healing HerbCommon1/6 · 16.7%
Lucky CoinCommon1/6 · 16.7%
Red ThreadUncommon1/12 · 8.3%
Scholar's BrushUncommon1/12 · 8.3%
Guiding CompassUncommon1/12 · 8.3%
Wind BellUncommon1/12 · 8.3%
Tiger GuardianRare1/24 · 4.2%
Moon CharmRare1/24 · 4.2%
LotusRare1/24 · 4.2%
Wishing StarLegendary1/48 · 2.1%
Golden PouchLegendary1/48 · 2.1%

Counted by tier, one draw lands on Common 1/2 · Uncommon 1/3 · Rare 1/8 · Legendary 1/24.

A draw never sets aside what is already held, so the same charm can come up again. A repeat is not a wasted draw: it gives 10 experience, and a charm held for the first time gives 20.

Holding every one of them takes about 83 draws on average. With only the free draw of each day, that is about as many days.

The list, the tiers and these odds are the same for everyone and the same every day. Nothing here shifts with who is drawing, or when.

How Bokki grows

Experience comes from walking, not from paying: the daily pouch gives 5, drawing a charm gives 10, a charm held for the first time gives 20, and finding a world fortune not met before gives 15. Clearing the day's three quests adds more on top.

How Bokki grows
StageFormExperience to reachPouches a day
1101
21501
311252
412252
523503
625003
726754
828754
9311005
10313505
11316256
12319256
13422507
14426007
15429758
16433758
17538009
18542509
195472510
205522510

Stages run to 20. The form changes every 4 stages, so there are 5 forms in all.

The daily pouch grows with the stage: 1 at stage 1, 10 at stage 20. One draw a day is free; another costs 3 pouches. Clearing the day's three quests adds 5 more.

There is no payment on this page. Pouches are not sold, and they never expire, so saving them costs nothing. The stage, the pouches and the charms stay in this browser alone.

What the charm pouch actually is

A free, collectible game — each charm has a rarity tier (common to legendary) and a short, warm wish-meaning.

Charms are earned through daily engagement (opening your pouch), not calculated from your birth chart — collecting them is a light, ongoing game, separate from the chart-based readings elsewhere on the site.

Charms are not a divination method — they don't read your chart, they carry no probability of anything coming true, and owning one isn't a prediction. For an actual chart-based reading, see /reading.

What the charm pouch actually is

Are the charms based on my birth chart?

No — charms are a collectible daily game, not calculated from your chart. For a chart-based reading, see /reading.

Does collecting a rare charm mean something good will happen?

No — a charm's rarity only reflects how uncommon it is to collect, not a prediction about your life. It's a warm decorative wish, not a forecast.

What are the odds of pulling a legendary charm?

Draws are weighted by rarity, not equal chance — common charms carry weight 8, uncommon 4, rare 2, legendary 1 (48 total across the 12 charms), so any single legendary charm lands about 1 in 48 (≈2.1%), and there are 2 of them for roughly 4.2% combined. Commons make up half the deck (24 of 48) by weight.